How do I use tweening?

#1

Hi. I am new to wick, and I love it but can someone please explain to me how to use tweening? All my animations are coming out choppy.

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Suggitons for updates
#2

Hey @D_MASTER59! Here’s a few images that should help.

  1. First, add an object to a keyframe.

  2. Expand your keyframe to be more than 1 frame long.
    expand%20frame
    Here, I expand my frame to over 25 frames long.
    long

  3. Select the keyframe, and click on the frame number you’d like your tween to start on. Then, press “Add tween keyframe” in the inspector.
    add

  4. Select the position on your keyframe where you want the tween to end.
    image

  5. Move your objects on the canvas! Now, you should be able to play your animation!

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Whats a tweeen?
#3

Thanks @Luxapodular! I didn’t know how to use tweening, but now I do!

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#4

Is there also a way to do shape tweening?

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#5

@GilgameshTheEpic No shape tweening yet, but we think we’ve found a way to do this in the next major version of Wick! We don’t have a planned release dat yet, but stay tuned for more info.

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#6

Hey this might be because I am using the new wick editor, but I was wondering where the button is in step 3?

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#7

Hey @CHAR, we actually don’t have a tweening button in the new editor YET. (Zach is adding this button to the timeline as we speak.) Should be updated by this evening.

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#8

I think that shape tweening should have 2 options, curved and linear.
Curved would calculate the other shape points and stay away from them, making a curved path to the B point.
Linear would just make a straight path to the B point.

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#9

how do you use tweening in alpha?

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#10

@FurryHedgehog There is a diamond-shaped button on the left of the timeline which adds tweening to the frame you’re on.
image

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#11

Thank you :grinning:

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