Maximum Workload

#1

While I figure there is no simple one answer to this question, and that it may depend on the stamina of one’s machine and internet connection/browser performance, does it usually take quite a bit to bog down the editor?

When I start making things in Wick, I planned on only working on one shot at a time (as a means of preventing overload) anyway.

It would be expected that browser-based software is going to not be at peak performance compared to a software that runs offline, but it was just a curiosity of mine.

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#2

One thing that I noticed is that the editor can get bogged down by creating lots of clones, since it doesn’t seem to clear out objects when the project stops being previewed. I posted about this here:

There is also a discussion about editor lag here:

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