here it is platformania3-17-2021_20-28-59.html
Am on it, will edit this post and ping when done
I need the .wick
I liked it. For complex levels, you can reduce the lag by putting larger rectangles instead of multiple squares…
Here is the difference… (example)
I tried at my end and the difference is huge…
it is a refrence to square adventures I meant to make text but I was just board
just a suggestion for your future games using my engine, make the game look nice. don’t just use the default “designs” from my platformer engine. i made the blocks look bad and oversimplified so that people could be creative with the designs.
ok ill make sure to do that
I added a new level with a new item the spicy chili
platformania5-11-2021_14-01-28.html
also the mushroom is called the wonky mush
the bigger levels are quite laggy. try optamizing
I added some new enemys. I know they are very remnicent of mario but I will try to change it in the future platformania5-11-2021_23-21-54.html
yeah the levels are unplayable when laggy
This platformer game is still a good one, yet I agree with @Vibes_Animates & @pyronode, and believe that one of the best solutions to making this project less laggy is probably this…
wick uses vecor graphics and they are not super optimized for games.
I did that solution i think its the amount of assets in the whole game. also I made an ant boi platformania5-12-2021_10-52-04.html
no, i think you’re just standing on the edge of that bottom block. the 2 blocks don’t look completely flush with each other.