So the sum of all attacks (both special and basic combined)?
only special
Yes, anyone can help create the moveset for everyone else’s characters.
Since we’re starting fresh now with a new thread, let’s re-list the people in this collab
Inactive people who were a part of the old thread should make a reply to this one to let us know they’re still a part of this project
Otherwise, we can wait a month before removing anyone
Anyone who made progress can’t be removed from the credits
I might start working on an arena next week to honor removed oc’s
(not including Mojad’s character as a respect to his wishes)
list of members (? = idk if they're gonna be removed)
with character
- awc95014
- Hamzah_Al_Ani
- pumpkinhead
- mlgcoolguys_1
- Fat_Clouds
- time_to_draw
- butt?
- PewPewTrooper112?
- PineappleCow?
- Cleetus_Kernel
without character
- Jovanny
question, how come both right/left specials aren’t considered as one side special, and are there down attacks/specials?
that’s a good point, the right attack and left attack should be the same. we can do front and back attacks though
no idea about downward attacks. we’ll see what happens. maybe we need to save space, maybe we find a better way to not lag the game a ton so we can afford to add more details.
I see. i actually manage to make a character yesterday, im just making the attacks rn
A
Added “KoolBro25”, the Robot, to the Character Moveset Section
Meanwhile added some visual flare for the members section
More things
@KringlePrinkles
Start to make an online wick draft of your character (with run,jump,(maybe)duck animations if you have time(optional))
@Hamzah_Alani
Can you do me a favor and hunt done the files of maps and work with @BaronAWC And @pumpkinhead to make the platforms
I will try to make spaces where the space can go,
Decorate the win screens and add kringle to credits
are we using the test version of WickEditor or the current version?
Well we are using 1.8 but we could use the new version (I think)
i think 1.19 is too buggy. we’ve always been using the normal editor so i think it’s safer to go with 1.18. (trio i think you meant 1.18)
yes
also, Afrog is going to do some tasks to proof himself
Hey wheres my music?
i think kringle only included his music in his post. the giant post is a wiki, so you can edit that and add your soundtracks there too.
Character Movesets
Every character is probably going to have a block move that blocks/reduces the damage of certain attacks in the direction the player is facing. Other players can go through the player and attack them from behind while blocking. Players spawn with 100 health.
*draw a visualization of the move with a small picture (can be made in MSpaint)
**You guys (owners of their fighters) can change their Fighter Descriptions, I only added them as a kind of placeholder
Baron
– “a hackin’, slashing, and hacker fighter who hacks his opponents (technically and literally).”
normal:
simple slash/peashooter shot
special:
idea: Switch Weapon (between gun and sword? 👀)
he throws his old weapon towards his enemy (item becomes a projectile, thought it only staggers for 1/4 a second and no damage) and switches to a Hacker Peashooter that shoots a slow projectile and does half the cutlass’ damage (it doesnt shoot 2 times faster cause that’ll be unfair). theres a 3 second cooldown to prevent constant staggering.
side special:
idea: Red Code Slash
baron charges up a bigger and painful red slash. 3 second charge-up (will just do normal attack damage if not fully charged up)
down special:
*can only spawn 3 platforms that are at least 50 pixels away from each other (except on top of each other, but only one can be on top)
up special:
Pumpkinhead
– “A pumpkinhead. Has jack’o’lantern powers”
idk please help PLEASE HELP THIS CHARACTER SUCKS AS A FIGHTING CHARACTER WHAT AM I SUPPOSED TO DO uhh he uses magical pumpkin powers - pumpkinhead
normal: (combo)
(-4 hp) (-4 hp) (-8 hp)
special:
um, he breathes fire, cuz jack o’ lantern light comes from fire does that makes sense? it does -5 hp every 0.2 seconds, knockback from the fire should knock the victim out of the fire quickly. Pumpkinhead cannot move while breathing fire and he does it for 2 seconds and he has a 1-second cooldown so he can’t just trap someone on an edge (assuming we add ledge grabbing)
side special: he throws his foot like rayman . after his foot is thrown, it boomerangs back to him. but the foot can miss sometimes if the player purposefully makes the foot miss (like if the player jumps while the foot is about to touch). the foot is allowed to be free only for a limited time, then it has to connect back. When touched, his foot gives -10 hp to the victim.
down special:
idea: firecracker attack
up special:
Hamzah
– “uses fire. is fire. but not a fire creature, because he’s a spirit.”
normal:
special:
(idea - shoots a fireball… classic)
side special:
down special:
up special:
Stickman 1130
– “that one guy who probably has electric powers or something because he reminds me of the Electric Man flash game”
normal:
idea: lightning strike
special:
idea: Thunder Shock
Stickman1130 will create thunder which paralyses the enemy for 3 seconds
side special:
down special:
up special:
Alexis
– “A floating JelloKitty on a plate! A destructive delicacy indeed.”
normal:
plate combo idea
their normal attack is a quick (yet feeble) 3-hit combo, with the third hit giving a 1 second cooldown until the combo starts again
special:
side special:
down special:
up special:
Bukzerik
– “A slow-moving hard hitting sentry with arms and cool robot.”
normal: For his normal, he gives a good ole’ one-two combo (with a 1.0s - 0.8s cool down for each punch) (~he also shoots a laser for smaller enemies, ~ actually, ignore the laser! thats for the down special )but they should only get hit by either the punch or laser
special: Grabs and hold player for 0 damage… for one second… Y I K E S!
The Player can move freely when one second is up (they’re free!), but if Bukzerik does an attack, the player gets staggered for 1/4 a second. (do suggest a different idea in place of this)
side special:
He rushes to the direction he’s moving and does 10 gun blasts (NOT PROJECTILES) that shoots in rapid succession, dealing a total of 2 damage, then if a player is caught IN FRONT of Bukzerik, punch the player for -8, pushing them back a distance.
down special:
up special:
(original post, i moved this here because this is the new official HQ)
Can I do something?
same
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