Ok. I’ve finally got some motivation to work on my camping animation. I’ll try to get it before Christmas. Once I finish the animation, I’ll get working on the game.
camping animation?
yeah it features a character I created, Humberd. He’s basically a bird and a Human fused together. When I created him I just looked at him and went like, that looks like a humanoid bird. That’s the origin of Humberd.
A candy arena sounds good! Before arenas get out of hand, we should count up how many we have (we should end up with around 5 to 8 arenas). Let’s see…
Arenas:
Arenas in the project:
-
The future arena, already put in the project (by Jovanny)
-
The very first arena, the one with the cave (back in reply 88)
Arenas made & need to be added:
-
That winter arena (by Jovanny)
-
That other fighting arena (by Jovanny)
Arenas in progress:
-
An arena with a temple entrance (by Fat_Clouds)
-
Candy arena (click here)
We have 6 arenas in total! If there’s more that I missed, let me know, and also, this is a wiki, so feel free to add in anything
I think it’s too early to start thinking about the arenas and the credits and the music. We haven’t even thought of the characters’ movesets, which is more important than anything else to this game. I think we should make a wiki of character moves so we can keep track of them. Does anyone else agree? Nevermind I’m making it I don’t know why anyone else would disagree, and I can delete it whenever I want.
Character Movesets
Every character is probably going to have a block move that blocks/reduces the damage of certain attacks in the direction the player is facing. Other players can go through the player and attack them from behind while blocking.
Players spawn with 100 health.
Baron
uses a coded cutlass to attack
normal:
simple slash
special:
right special:
left special:
up special:
Pumpkinhead
idk please help
normal: (combo) (-4 hp) (-4 hp) (-8 hp)
special: he throws his foot like rayman. after his foot is thrown, it boomerangs back to him. but the foot can miss sometimes if the player purposefully makes the foot miss (like if the player jumps while the foot is about to touch). the foot is allowed to be free only for a limited time, then it has to connect back. When touched, his foot gives -10 hp to the victim.
right special:
left special:
up special:
Hamzah
uses fire
normal:
special:
right special:
left special:
up special:
Stickman 1130
probably he has electric powers or something because he reminds me of the Electric Man flash game
normal:
special:
right special:
left special:
up special:
Fat Clouds
(the “jello cat” character)
normal:
special:
right special:
left special:
up special:
I can edit this?
fighter forums
what is the purpose of that message
I should give my OC a name other than “ha”… any suggestions?
your character is a soul of fire, so maybe find something that is relevant to both what your character represents and something you are familiar with. i’m probably not gonna give exact suggestions because you know your character and yourself more than anyone else does. just gonna give you suggestions on where to find it.
i need to stop
So I was bored, looking if I can make music for any games, so can I make music for this game or something?
i guesssss,
Ok but what type? Classical? 8bit?
idk as long as it sounds good
Alright :D! I’ll send you the sync file.
https://ln2.sync.com/dl/16f085040/im4gefaj-tyevfa4e-fcpsvr45-r2vvzq4y Here is the music. The style is Happy and Classical
maybe share it on a google drive link? I cant seem to open or download it
(curious question, what did you make this with)
I made it with soundation, but if you do it with Google Drive, it might show my personal info, but ok