Forum Fighters: Rewritten (Discontinued)

BrickStar’s Rating

Age Rating


This Game is Rated 7+

Why 7+

This game has Cartoon Violence And the ButtonCombs can be hard for a 3-year-old to Play


Quality Rating


This game is Reciving EX for excelentet !! this game has Officially The Highest Rating in the BrickStar Rating (Fear Rating Because The game is not done yet) Also the badge will change on the Full game release or on a Big Update

Why EX

This Game Has Already Great Visuals and The gamePlay is fun too!


FeedBack

-good things:
The game is not done yet and even now it is one of Wick’s most Impressive games I have ever seen in my Life It can even Compete with Games Outside of wick! The sounds are good too and the gameplay is fun!

-Not so good things:
Not so much the game isn’t finished yet I’m sure more content will be added so The only bad point is Gone

Infos about the Rating

4 Likes

I’ll voice this now so that I wouldn’t look dead:

I’ll just discuss character design ideas with TryoByte fir a while because I am pretty intimidated and stuck regarding how I could go about it.

So Tryobyte will be a little slower and heavier than Baron.

FFR TryoByte

2 Likes

hey yall, so i know that this collab is slowing down (by a lot). this reply has a few purposes.

  • to show that i’m alive
  • maybe to re-initiate progress on this game?
  • i now know why audio wouldn’t play in HTML until the user clicked something (like the start button that starts the intro) (i randomly found this on twitter lol)
    • the start button at the beginning of the game has to be pressed in order for the website to be allowed to output sound
      • browsers apparently require the user to input a gesture (click, key press, etc) in order for the website to make sound
    • when the start button at the beginning of the game isn’t there, we don’t hear the intro music because there was no gesture. if we make a gesture at any point, the audio will start to play.
    • this doesn’t happen in the editor because we click stuff in the editor before running the project, so the browser is happy to play the audio

this is the tweet i saw in the last bullet (it’s cut off to show only what you need to see).

Firefox autoplays audio even without gesture!
Also, i might try decorating map 2.
I’ll decorate it like a city, and the map name?

Urban Heat

I'll also add custom tab titles like "Main Menu," "Browsing the almanac," and "In a Quick Match."

also: cool sun i made

1 Like

Ta-Da!
FFR 1.4.26 (Arena 2 Decor)7-25-2021_15-21-28.wick (1.7 MB)
@KringlePrinkles @BaronAWC @mlgcoolguys_1

also

i sent you something on discord

1 Like

it’s good overall, but the trees feel really unnatural. you can move things around to make it better. (it doesn’t even have to be symmetrical. as long as the arena doesn’t give a noticeable advantage to a player just because of where they spawn, it’s fine.)

also… why does this collab have to be so secret ._. is it so secret that even i can’t see it?

I posted it in #post-your-work on discord
Its called what….mp3

Also, the hitboxes are kinda wack but i replaced the trees with scaffolding
FFR 1.4.26 (Arena 2 Decor)7-25-2021_16-10-51.wick (1.7 MB)

1 Like

I had my friend @santadoggy test out 1.4.26 and he gave a bit of constructive criticism.

He said that players handled a bit slippery, though it isn’t a big deal.
He also suggested keybinds, we can use prompt("") and project. variables to handle those
He Thinks that Gamemodes like Time/Stock battles should be added and suggested that different bot difficulties like easy, moderate, and hard should be a thing since the bot is a bit hard.

We also thought of 2 maps, Pirate/Cruise ship and Beach at Sunset
If the pirate ship is also a story map, we thought of a boss where the glitch takes the form of the captain

For the beach, there’s the main platform and then birds flying by which you can stand on

Here are his sketches:

2 Likes

I think using prompts is kinda basic. we can make it fancier by when you click “change keybind” or something, you are asked to press a key. you press that key, and a keypressed script will catch it, and set the control to key (the last key pressed). if you click the screen instead, it will cancel.

the advantages of this are:

  • it’s fancier
  • it’s customizable (graphics-wise)
  • you can easily make bind the arrow keys, shift, etc

i’ll try quickly make an example. (edit: might make it later if needed, not now though)

1 Like

FFR 1.4.27 (Settings)7-27-2021_20-17-24.wick (1.7 MB)
I made a settings window, a future home for the keybind changer
Also @awc95014 it may need to be redrawn, but do you thing the fact i did the decor for map 2 is enough to possibly get my oc in?

also you may not want to click the homework folder…

2 Likes

i think you can have one. we’re also a bit short on characters, so it’s a win-win. but we should see what @KringlePrinkles and @mlgcoolguys_1 think.

sure :3
just make it well disnigned

I may need someone else to draw it due to my mediocre sketching skills and me not being good at things like animating walk cycles.
But i do have som attacks!
UP: Plasmioid (summons a ball of lighting that explodes when another player touches it)
DOWN: Sweep the leg (idk what this should be)
SIDE: Technicolor Punch (Stuns enemy for 0.5 secs and does 12 damage)

Also, @santadoggy digitized the pirate map Pirate Peril(ForumFightersMap)7-28-2021_8-25-46.wick (211.7 KB)

1 Like

I’ve also finished the other concept map, which I titled “Volcanic View” It is yet to have hitboxes, but I would just like to share it. Volcanic View (ForumFightersMap)7-28-2021_20-16-57.wick (239.4 KB)
There are also birds that I put on the map ( You can find them on the right ) The gimmick with the birds being that they appear in random places at random times, being platforms that players can jump on.
Sadly, I don’t know much coding so I’m just sharing what I have so far.

2 Likes

nice job!
wait IS THAT MORDECAI?
image
Also, trying to merge kringles update but pkhead keeps becoming peralfa

Here’s my progress on merging, for some reason pk just doesnt want to load
FFR 1.4.27 (Settings)7-28-2021_21-35-02.wick (1.8 MB)
@KringlePrinkles @BaronAWC I need some help with this

2 Likes

the reason you’re getting the red square is because of the z index thing. the characters that are taken depends on the z index (which is on top of which). you need to use “send to front” on Flambe and Tryobyte on frame 31, which will set the z indexes correctly.

aaaand things break when you try run the project.

1 Like

FFR 1.4.27 (Settings)7-29-2021_8-15-56.wick (1.8 MB)
current merge progress: keeps crashing
i may need someone else to finish it
and for some reason biggie tree now has a following vcam

also, what slot should i put jumbleton in the char select screen

Surprise! Another concept map. I know I make quite a lot, but when ever an idea pops up, and I think its decent enough to be a map, I consider drawing it. In this map, you fight on a meteor in space. Link : Meteor Madness ( Forum Fighters Map )7-31-2021_21-20-55.wick (293.3 KB) Anyways, the main gimmick of that map is that there are shooting stars that fall down and try to hurt you. That’s it for now!

1 Like

interesting…

Also tryo
I’m working with Santadoggy to help revise and animate jumbleton for FFR. I’ll send the wick file with my assets when it’s done
Also, not sure if i missed anything but i finished the merge! FFR 1.4.36 (1.4.27 merge)8-1-2021_10-21-19.wick (1.9 MB)

wait crap why does wick crash when you get into a match it was fine before
edit: it’s the vcam. it’s always the vcam. I removed the camera_border layer and it’s associated code then ran the project, and it works fine now!

Requesting Backup