The Block Game Strikes Back
I couldn’t think of a good title, so here we are. it’s a star wars reference and i don’t even watch movies. what.
to change your controls, go to the layer called “physics”, then the 2nd frame, then the default tab, then scroll down to find the controls. ignore the 180 rotation control. you can bind multiple keys to 1 action. you can also change your DAS, ARR, and SDF, along with some other random things.
this is basically a survival game, but not how i’ve seen it done before.
other tetris games usually send 1 line of garbage every X seconds. Tetra Legends somewhat simulates multiplayer gameplay by putting the garbage lines in the garbage queue and allowing the player to defend themselves.
in this version, 3-5 garbage (usually 4) is sent after X pieces are placed, and you can defend yourself by clearing quads (4-line clears), t-spins, all clears (clear everything from your matrix), and combos. when you do these, the amount of pieces before the garbage is recieved is extended.
as you place pieces, the gravity slowly increases and the starting piece buffer shrinks.
your final score is the number of pieces you place.
this game follows most modern tetris mechanics, including multiple next pieces, a hold piece, SRS rotation, and accurate piece colors.
here is the game. it’s actually pretty hard, it’s more for my level of gameplay. t-spins are your friend in this version.
the block game strikes back10-29-2021_17-33-19.wick (2.1 MB)
if you want an easier version of the game, use this. gravity starts slower and increases slower, lock delay is doubled, and you only recieve 1-3 lines.
the block game strikes back easier10-29-2021_17-44-46.wick (2.1 MB)
here’s a version that doesn’t try to kill you. it’s a bit outdated on the effects. the main one it’s missing is that in the new version, the matrix becomes reddish and you see a preview of your next piece’s spawn location if you’re close to dying. also, some sounds are replaced or added.
fancy block game10-28-2021_13-31-02.wick (1.1 MB)
other details about the game (basically repeated from last post)
the matrix reddens and you see a preview of the spawn location of the next piece when you are close to dying.
the action text can determine the number of lines you clear (single, double, triple, quad), whether or not a clear is a t-spin, and whether or not a clear is back-to-back. i may post a video of it.
when you perfrom an all clear, you get mega fancy action text.
the sounds are all there, including clearing t-spins, quads, and non-special clears; a normal rotation and a t-spin rotation; each combo; etc.
the ghost piece can be toggled on or off. but last time i checked, turning it off actually broke the game… i think i fixed it, but maybe not. um… sorry about that.
the game uses 7-bag randomization.
i will probably make a video showing off all the cool effects that non-guideline players might be missing out on.
edit: here, this should work. i do some random gameplay for a while. https://drive.google.com/file/d/1zgmTXIpvPDnWn0dmDI3szu9VWpJ6ThUL/view?usp=sharing